gnar_world devlog #6: Godot 4.4 + brazil art research + trying to Vibe code a 3d blender model
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gnar world has been put on pause. I started traveling and I dont have a big computer monitor to sit down and really get into a worldbuilding flow state.
the last stuff i did was re-work some of the buildings that took up like 3.5 mb of space. its because they had a gigantic UV map. gltf models don't really take up that much space, but the UV map does, which is surprising.
if make each side of the house look different then i can rotate the model in game to make it look like i have a bunch of different houses.
added some street signs which is a nice touch
its a video game, so it CAN not make sense but the player is going to LOOK for ways that it does make sense. this is a challenge for me, because i cant get too crazy with stuff. or maybe i should just go 1000 percent nuts.
the LA section is coming along and im going to move to the "nature" section of the map which is going to look like rio de janeiro...
Looks exactly like gnar world lol
I was also looking into how the graphics are renders in gnar world. like ive said before another dude coded my whole game before he kinda stopped working on it. and he says he will return to it once i build the whole world with 3d models .
but i was looking at the player char sprite and realized it could look so much cooler.
the thing is, what i want to do is have the player character rendered in a higher resolution that the rest of the 3d world. the NPCs should also be rendered in high res. we gotta figure out how to do this.
random experiment: Blender MCP
since i gave cursor AI $20 to let me play around with it while im at the hacker house, i decided to try to hook up a github that allows claude AI to control blender via python lol.
it took me all day to get it to work. but it was a cool learning experience. i didnt know what MCP was before this. its where programs on your computer are connected to each other. or something. i had to have the MCP server running in my terminal ect ect. i dont really understand what it all is but i could learn if i wanted but also i dont think AI should be making art lol.
i cant really play around with this too much because claude AI makes you subscribe after like 20 prompts. the limit resets each day so maybe ill make some wackado AI models with it for the hack of it.
godot 4.4 comes out
Godot just got a massive update.
https://godotengine.org/releases/4.4/
i have to read what is all new but it looks just insane how much they added.
they revamped the CSG poly building stuff so i was worried my entire gnar world game wouldnt work but it does!
but they also revamped the built in physics engine thing which did mess my game up. now i have to figure out and teak something in my players physics
all of the roads are bumpy now lol
which sucks but i dont think its gonna be too hard to fix maybe in fixing it we will be able to make the physics even better,

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