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Land 1.75 Update! An Outsider's Perspective

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mavis-muggletum44.233 days agoPeakD6 min read

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This post was made as entry for Community Engagement Challenge
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Are you ready for the launch of Splinterlands Land 1.75? What if you don’t own any land yet—how should you prepare? The upcoming update is bringing massive changes to the Splinterlands economy, but what does it mean for players who are still figuring out the ins and outs of land ownership?

For those like me who don’t own land, this update still brings a lot of opportunities for the future. From learning about new resources to figuring out the changes in liquidity pools, it’s an exciting time to get familiar with what’s coming. After all, everyone playing this game should own a plot of land or two at one point in order to make use of those cards you cannot use in Modern Ranked Format once the new set arrived

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🗺️ How are you preparing for Land 1.75?

Since I don’t own land yet, most of what I’ve learned about Land was from this update, previous posts and from other support articles, and from other player's posts and discussion in Discord that I read from time to time. From what I’ve gathered, it seems like the key will be balancing the production of new resources like Wood, Stone and Iron. If I ever get my hands on a plot, I think I’d want to focus on making sure I have I huge number of cards as my work force.

I’ve read that having enough Grain before the update hits could help avoid delays, so I think that's something I'd consider too if I own Land. For now, I'm just trying to understand all the changes coming with Land 1.75 so that when the time comes, I’m not too far behind. It sounds like those who are prepared will have an advantage. I'm saving bit by bit as well but that land plot is too steep to make a one time purchase especially since I'm from the Philippines and the exchange rate I think is P57 now for every $1. So that 40 bucks is worth a month of groceries here.

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💡 Are you optimizing your plots for maximum efficiency?

I don’t have any plots to optimize but if I did I think I’d start by checking the terrain and making sure it matches the resources I’d want to produce or the units that I want working there. If I a fire unit working on a lake terrain, that wouldn't be as productive than staking it on a caldera terrain.

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I think terrain is going to play a big role in how efficient land is so I’d probably rely on the new map filters to help me keep track of what I have. Honestly, I’m still figuring out how all of this works, but it seems like matching the right resources with the right terrain and right units would be the best strategy for efficiency if you have Land to work on. It might be different though in actual than in theory.

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💰 What are your strategies for the new ways to grow, trade, and profit?

From what I’ve read, I think becoming a liquidity provider for scarce resources like Wood or Stone could be a good way to earn without owning a ton of land. The idea of earning fees by providing liquidity sounds like a great passive income opportunity for those involved. You can also just sell Grain directly on the Land Trade Hub for DEC to get new cards and use those cards to work on the same plot increasing productivity on a seemingly endless loop.

I’ve also seen people mention that the resource swap feature could help balance things out in the economy. If I were more involved, I think I’d look into trading between resources to get the most out of what’s available.

It’s hard to say how it will play out but I’m definitely interested in watching how the market develops. Trading with fellow trusted players in the Discord could also be an idea. It would benefit you both mutually as you get new resources you needed for their resources that they have an excess with and vice versa.

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📊 What are your predictions for the future of Splinterlands land ownership?

Since I don’t own land yet, my predictions are mostly based on what I’ve been reading and theory crafting. I think the new resources like Wood, Stone and Iron are going to make certain plots way more valuable than others. Players who have land that can produce all these resources at thet same time might have a big advantage and I wouldn’t be surprised if it leads to more trading or collaboration between land owners.

From what I’ve seen, it looks like land is going to become an even bigger part of the Splinterlands economy, especially with the new update. I think it’ll make land ownership more complicated in the future when they connected both the card game and the Land aspect. I know I read from somewhere that in the future, you will need Land resources to create items and spells that can give you advantages in the card game and once this happened, it would create a big demand for resources coming from Land owners.

In the long term, I can see land being one of the major factors driving the game’s future growth especially since once cards are rotated out of Modern Format, you can use those cards to work in your land giving cards more function than just being rented out or sold.

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Other photos and images that I used in this post can be found in these websites below:

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About the Author

Hey! I’m Mavis the Muggle, your friendly Splinterlands addict with a slight obsession for all things Harry Potter. 🧙‍
When I’m not immersed in gaming or wizardry, I’m busy learning new things. Recently, I’ve been having putting a lot of effort and having a blast creating content on Hive so relax!

You can support me by upvoting this post, reblogging, leaving a comment below or by using my Splinterlands referral link.

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Life is like a camera. Focus on what's important. Capture the good times. And if things don't work out, just take another shot.

- Ziad K. Abdelnour

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